Adorable!!! All of your games are an absolute banger, I swear! Love the hard lines and the bubbly shapes, violence has never looked cuter!
Adorable!!! All of your games are an absolute banger, I swear! Love the hard lines and the bubbly shapes, violence has never looked cuter!
Very cute and relaxing! It's very easy to get stuck on the narrow tunnels of the last level, but the puzzles were fun!
Fun game, the sound effects were really satisfying too!
The hard shadows and art style of the sprites give the characters such a unsettling feel and I really enjoyed the sci-fi look of the interface, it did feel as though you were seeing the world through the eyes of the AI, hehe. As for the concept, the idea of solving a crime in five jumps is very neat, I feel like this has the potential for a more ambitious mystery! My only complaint here would be that I couldn't really focus on the dialogues while trying to patch up the ship because the errors popped up too fast, which I guess adds to the rush, but I couldn't figure out who to listen to at times and I would have appreciated a little pause or maybe a "case notes" tab where you could quickly see what you know? Anyhow, I don't know if a good ending is achievable or if I'm just not very good at the game (very possible), but I get that it's experimental, so it was interesting all the same! A little tutorial on the description could help getting a grasp of the controls, I think.
That being said, everything feels consistent, which I appreciate. Good work!
The ending feels a little rushed, but cute game!
The fact that you can pet the cat is already worth 5 stars on its own, but the charming little dialogues and quests only make it cuter! Love the palette and the monsters' personalities, everyone is so silly!
I'm apparently very good at pretending I don't see the monsters, hahaha. Very neat game, I love the concept and execution, the little intermissions also have a very charming low res zine vibe! Right amount of spooks too and I don't mind the fact that it's fairly easy to beat because the experience makes up for it! If I had to say anything negative about it at all is that the game cover isn't too eye catching and that it doesn't quite portray the game's general aesthetic, which to me is a lot more nostalgic and interesting inside! Good work!
So first things first, the concept is very neat and I appreciate the collage aesthetic, as it reminds me of old school point and click games! (I'm also getting some Angela Anaconda vibes, hehe) The dog was a cute surprise and it's nice that there's a variety of different mini games to play, but most of them don't feel rewarding enough to replay when (and not if!) you fail. The little sister's was especially frustrating, the fact that you can only shoot in one direction doesn't help and makes things a lot harder than they need be.
Anyway! I really liked the contrast of aesthetics between the real world and the dreams and I can tell programming everything must have been a lot of work. If only the mini games were more balanced, I think it would be a much better experience! Good work!
Very unsettling! Love the low res feel, the concept and the color hints, the fact that you can move blindly, but need to scan every now and then (or in my case all the time) to have a physical reference also adds a lot to the atmosphere.
If anything, and this might be obvious to other players, I would clarify that W/S are forward and backwards, respectively and that you can turn with A/D because it took me a long while to understand the controls!
Anyhow, really interesting game, who knew being a roomba could be such an experience!
Really cool aesthetics, love the high contrast! And the game is really fun too, congrats!
Thanks for playing!
Glad you enjoyed the contrasting graphics and gameplay!
And from your "Little Flower" game, you seem to enjoy 1-bit games as well! :D (I found the flower!)
ESP-ENG-CAT | Illustrator and 2D animator | Barcelona | I love nostalgic things 🌈
Age 28
Artist
Joined on 1/17/23